Part 11: The Three Trials
Part 11: The Three TrialsLast time, we narrowly escaped Taris aboard our new ship Ebon Hawk, as the Sith began their orbital bombardment of the planet. I like to think that the Sith are such poor shots that they somehow missed all the people we helped, if only to try and convince myself all the content on Taris was worth doing.
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Both Carth and Bastila have solid enough points, but we need to contact the Jedi Council anyway to make sense of these visions we've been having, and discuss our potential Force sensitivity. We should be fine for now.
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I would recommend we land on the planet first.
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First mentioned in A New Hope, Dantooine has appeared in various Star Wars expanded universe media over the years, including in the Tales of the Jedi comics most of this game's background lore is mined from, but the first time I got a proper look at it was in KotOR. The lush grasslands of Dantooine are also a very welcome change of scenery after eight hours on Taris.
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Here we are. The Jedi enclave.
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Uh, okay then. Lead the way.
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Carth is not happy to be left out of the loop when it comes to all this Jedi business, but he doesn't have much of a choice. He should get used to the feeling, because he basically disappears from the plot for the next 15 hours.
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Okay fine we're going
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Right. We could talk to the Twi'lek to our left, but there will be plenty of talking in this update as is so I'll leave him for later. Even if you do talk to him here, he'll just repeat the same lines next time around.
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So, we'll keep heading towards the Council chambers.
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That... isn't really how that went down.
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Same to you, Deesra.
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At this point, I'm entirely sick of looking at the fashion disasters that are the headgear in KotOR, so I'm unequipping our Verpine headband right now. I also didn't show off what Davik's visor does, so here it is. The answer, it turns out, is "gets sold to a merchant for a large sum of credits."
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Here's the central courtyard of the Jedi enclave. We see a named NPC, so we're clearly about to have another conversation.
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Do we look like a Padawan?
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We don't even have the silly Padawan braid. Come to think of it, neither does Bastila who actually is a Padawan. Maybe that was a later invention. I'm sure there is a 40,000-word Wookieepedia article I could consult to find the answer, but I'd rather not.
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We'll have another chat with Belaya later, but right now we should stop wasting time and go meet with the Jedi Council already. They'll be right past this door.
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So, naturally, we take the door to the north instead. This leads to the guest rooms.
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NO
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Okay, fine. Carry on.
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Thank you, Carth.
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Sorry about the repeated lines here, I just wanted to get shots of all the important Jedi.
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Here's Master Vrook Lamar, better known as Master Ed Asner because he's voiced by Ed Asner.
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Master Vandar is there because come on, this is Star Wars and the Jedi are involved so of course we need Yoda in this thing. That's really the extent of Vandar's character. He's also voiced by Tom Kane, who's done Yoda's voice in a lot of Star Wars stuff including the Clone Wars series, but speaks regular English (or Basic) instead of using similar speech patterns to Yoda's. Vandar actually has a surname (Tokare), which is interesting because members of Yoda's species generally don't have those.
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Master Dorak is so forgettable I can't even remember his last name. Hold on a sec while I check Wookieepedia... oh. He actually doesn't have a last name. That'll explain why I didn't remember it.
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Naturally, we'll start with the important questions.
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Makes sense. Of course, the only Jedi Council the audience would be familiar with at this point is the one on Coruscant in the prequels, so it's nice you get the option to ask about that.
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Let's not make it about ourselves just yet.
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I thought we were too old.
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Also, when they come out and say it like that, we're suddenly not so certain if we can handle it. Sure, we're pretty good at what we do, but are we ready to shoulder the responsibility that comes with being a Jedi? (The actual reason I picked this option was that I didn't like the bootlicker option at the top or the "Strong in the Force?" option at the bottom. We know we're strong in the Force, Bastila said as much)
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Vrook doesn't seem quite as convinced as his fellow Masters.
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Vrook is a dick.
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Here, we get another excellent set of dialogue choices. "
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The most notable example around this time period would be Nomi Sunrider, who became a Jedi after the (unintentionally hilarious) death of her Jedi husband and ended up doing pretty well for herself in general. I'll have more to say about the Sunriders later.
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That didn't really seem to go anywhere, although we at least know the Council is considering us for Jedi training and we're ready to give it a shot if they decide to train us.
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So, for now, we'll return to the Ebon Hawk and get some rest. Zila doesn't look like she's resting too comfortably, though. We've seen this happen before.
VIDEO: Revan and Malak in the Ruins
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Yet another vision, this time of Revan and Malak. We can't really tell what they're doing, but they seem to be exploring some sort of ruin.
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That's our first glimpse of Malak without his jaw contraption.
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Presumably, what we're watching is the moment Revan and Malak went over to the dark side or at least started on that path.
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Revan doesn't care about Malak's protests, knowing that Malak will fall in line.
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The decision has been made. Whatever this Star Forge is, Revan wants it.
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As the soon-to-be Sith Lords find what they're searching for, the vision fades.
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Nothing to worry about, I'm sure.
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We can pick our party members here. It doesn't really matter who we pick at this point (if anyone), so we'll just take T3 and Zaalbar and get going.
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I went to visit this merchant near the Ebon Hawk first, but he didn't have anything that caught my eye. The one item from him I actually want (more like need) is in fact not in the original Xbox version. It was added to the PC version, and apparently was also included in a balance patch you could download via Xbox Live but that patch never made it to the backwards compatible version. So, we're not getting Calrissian's Utility Belt (previously owned by a Galduran Calrissian, who had to sell off his belongings to ensure he wouldn't be the last Calrissian in the galaxy), which is a shame because that essentially means I cannot get our Repair skill high enough to access some content (which, thankfully, is really just dialogue and I found a full transcript so it will get shown off). The vanilla game on Xbox literally has no Repair-boosting equipment! Anyway, back to the Council.
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I think they said something about a Star Forge.
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We've been having them since the start of the game!
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Another opportunity to lie if you're a dark side character. I believe this one actually does give you dark side points.
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You know, I'm genuinely amazed by BioWare showing enough restraint not to shoehorn "Do or do not, there is no try" into these conversations with Vandar.
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That seems like it might be worth a shot.
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Being able to lie to the Council is one of the few ideas on the dark side path that are actually kind of cool. Well, at least it would be, if the actual lines they give you weren't ridiculous and didn't sound like you're obviously trying to be a passive-aggressive asshole. But hey, passive aggression is a step up from the usual level of dark side writing this game offers you.
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It appears the Jedi have no choice but to train us. We're going to have to follow in the footsteps of Revan and Malak, and who knows what's waiting for us out there? We are strong in the Force, that much is obvious, and that also means we'd be a prime target for the dark side if we weren't formally trained to control the Force and our emotions.
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Only one way to find out, right?
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And so, our Jedi training begins and we are treated to this little montage.
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This montage is supposed to take place over the period of maybe two or three weeks. That's not a lot of time for Jedi training.
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Despite having such little time for training, we seem to be doing pretty well at this whole Jedi thing, and Master Zhar says as much.
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And so, after only a few weeks of intense training, we are officially granted the rank of Jedi apprentice. We obviously still have a long way to go, but you have to start somewhere and it shouldn't take too long until we can take the next step and become a Padawan learner.
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Yes, that's what I said, aside from the "prove yourself worthy" part. Let's find out what that entails.
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Actually, before we do that, let's ask about Revan and Malak. If we're going to follow in their footsteps, we should probably have some idea what those two were all about. We know a few things, but not nearly enough.
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It seems like Revan and Malak had the right idea there, unless we're missing something. So what happened? Does it have to do with the vision we saw?
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That is clearly not the full story, though.
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But that is enough about Revan and Malak for now, because we need to prove ourselves so we can become a proper Jedi.
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The Jedi Code... sounds important. Surely that must have come up in the writings at some point. Maybe Bastila can remind us.
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Thanks.
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I was trying to talk to Vandar, not him, but whatever. Vrook must know the Jedi Code, so let's ask him and hope he doesn't bite our head off.
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Well, no, because none of you apparently found it important enough to teach us in the last two weeks!
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Seems simple enough, so simple in fact that nothing about the Code even needs to be explained further. If it was that simple, why didn't they just tell us about the Code on our first lesson?
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Exar Kun's fall is also covered in the Tales of the Jedi comics.
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Clearly, there was no way this could ever backfire on the Republic.
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Had the Republic intervened sooner, the Mandalorians would not have been able to stockpile all the resources they needed for a full-scale assault. Hindsight is of course 20/20 and it's understandable that they didn't want to throw a bunch of ships and men at the Mandalorians in some remote corner of the galaxy where the Republic didn't even have jurisdiction, especially so soon after the Exar Kun war, but as it is they really got caught with their pants down by the Mandalorians. Where were the Jedi in all this, anyway?
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So, Revan and Malak saved everyone's ass while the Council was too busy doing nothing.
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That is an important note - Malak is not nearly as good at his job as Revan was, but the Sith have such vast resources at their disposal that Malak can pretty much brute-force the whole thing and still win the war. If Revan was still calling the shots, I bet the Sith wouldn't have destroyed Taris. Malak got frustrated and decided to burn everything down, figuring that if he can't get Bastila alive he'll just blow up the entire planet and her with it, but Revan would probably have understood that Bastila is too important an asset to simply destroy and would've come up with some other plan.
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Right, that was the long version of the recent history of the Jedi Order.
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Okay, thanks, but we want to ask Vandar here some questions as well.
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Uh, yeah. We've been told that several times, like just now by Master Dorak.
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Or I guess we'll say that then. Sure.
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Obviously we got the full story from Master Dorak already, but it might be useful to hear what the other Masters can tell us about Revan and Malak.
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It does seem like Revan was the one making the decisions and Malak just followed along, so it makes sense he'd follow his friend to the dark side as well.
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Fair enough. Let's go ask Master Vrook himself what he thinks about Revan and Malak, or about us.
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Despite being the resident curmudgeon, Master Vrook is also the only one who seems to have any concern towards Bastila as a person rather than the Jedi's greatest weapon against the Sith, and the only one who dares suggest that hey, maybe the Jedi and the Republic shouldn't be so quick to put all this responsibility on a young Padawan who hasn't fully mastered her powers yet.
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Interesting. Master Vrook seems to think there was always something dark inside Revan and Malak, and whatever they found out there on the Outer Rim was just a continuation of the path the two were already on. While he's blaming the Council for not acting in time to stop Revan and Malak, I doubt any attempts at doing so would've had much success.
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Right. Harsh but fair, I suppose. But enough about that, because it's time for us to take the first of the three tests!
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Excellent. What's next?
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I like where this is going.
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The Jedi Consular is the one that gets the most Force powers to play with, so naturally we're choosing that.
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Do we really need this aptitude test? We know what we want. Anyway, yes, generally you'll want to figure out the situation before you cleave anyone in half with a lightsaber.
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While attacking him again or trying to turn him from the dark side in the middle of a saber fight is all well and good, it seems like it'd be a better idea to find a weakness in the Dark Jedi's technique, potentially allowing us to neutralize him without using lethal force and capture him.
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That really depends on the situation. Are we breaking into a Sith base here, or just trying to get through a locked door?
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Because unless we're specifically breaking in or know for a fact there is someone hostile behind the door, why wouldn't we knock first?
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Well, we could try to hunt them down, that is the first option. Or we could lure them out to a trap, that might work too. However, since we are dealing with infiltrators here, it would help us considerably to actually identify them before we do anything drastic.
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Jedi Consular, just like we said in the first place.
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And with that, we unlock our prestige class.
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This is why you may want to save some of your levelups on Taris, as more Jedi levels means more powers to work with.
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That's the last STR point we'll take, any remaining extra attribute points we get will go into WIS.
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I'm still working on improving our Repair skill for one very specific purpose, but that purpose is essentially doomed without Calrissian's Utility Belt being available. Consulars, you see, only get one skill point each level regardless of their INT, and there literally aren't enough points available for us to get enough Repair points without the accessory, especially since our 10 INT means we don't get an INT modifier for skills. I'll keep putting points into Repair for now, but in a few hours I will realize it was all for naught and will start investing in Persuade again, although there's no functional difference between Persuade rank 13 and 18 and I probably won't be able to make it to the next threshold. Oh well.
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Weapon Proficiency: Lightsaber means we can now wield lightsabers, as you probably figured out by now. Jedi Defense allows us to deflect blaster bolts. We also gain Force Focus (adds to the difficulty class of saving throws against our Force powers), Jedi Sense (passive +2 Defense), and Force Sensitive which adds 40 Force points to our base total.
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For our feat this level, we'll grab Improved Critical Strike to triple the critical threat range of our melee attacks, as opposed to doubling it like regular Critical Strike did.
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And then, our first Force powers. Cure and Force Push are basic powers we'll make use of a lot, of course.
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Now that we have the Force well and truly coursing through our veins, we can build our lightsaber.
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Apparently, all you need to do to construct a lightsaber is to just mess around at the workbench a bit, which is somewhat anticlimactic. In more recent media, you see Jedi manipulate the Force to put all the parts together.
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There we go. The emulation on the Xbox One release has a minor glitch with the borders of the alpha texture around the lightsaber blade in this screen (and sometimes the whole blade will disappear for a split second), but none of this is a problem during actual gameplay. Anyway, lightsabers can be upgraded with a variety of crystals. The focusing crystal in the middle just determines the color of the saber (with a couple of notable exceptions), with the other two slots reserved for crystals that will actually alter the stats of the weapon.
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Building your first lightsaber in this game is still very satisfying despite the lackluster workbench animations. I also discovered that the Y button is the one that lets you twirl your weapon around on command, which is of course all-important. For some reason, it didn't seem to be working earlier, but it does now!
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Let's hear it.
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That's it? Not much to go on.
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Okay. Well, we don't really know what we're meant to be doing, aside from some vague idea of cleansing the taint in this ancient grove, but we'd better get on that anyway.
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First off, we'll have a quick chat with Belaya.
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Maybe she knows about those caves Zhar mentioned.
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I'm sure we can handle whatever is in there.
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Just a quick look at the quest journal before we finish up here. Not much information about our task in there either.
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Zaalbar also gained a level, so I chose to have him follow his true calling as a computer toucher. He also learns Uncanny Dodge 2 (retains DEX bonus to Defense even if ambushed by camouflaged enemies), and we give him the Dueling feat to improve his melee attacks with single one-handed weapons.
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Finally, we'll equip the prototype vibroblade in our off hand to boost our damage output. We'll replace it with another lightsaber when we find one, but for now the vibroblade will do fine.
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Right. Time to embark on our first adventure as a member of the Jedi Order.
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This is where we'll stop for today. I was hoping to get to some action in this update, but the Jedi talk so much there just wasn't enough room. Oh well, we'll more than make up for that soon enough!